Now seafaring civs have much more use for the Shipyard - besides the Production bonus (which is likely to be bigger in the cities of civs specialized in coastal settling), it adds the usual other bonuses, of which the XP bonus is maybe the most important to further boost your growing navy.īut regardless of what use the Shipyard is, this tech also unlocks the all-important Industrialization in the next era. The Venetian Arsenal is a useful wonder, albeit somewhat difficult to place. In fact, even civs with coastal cities but no great navies can't benefit that much from it: the tech only enables the Tier II Harbor building, whose utility is highly dependent upon the Harbor's adjacency bonus, and adds little else to the city but Production. This tech is usually not very useful to any non-seafaring civilization. A new structure is invented to implement this in Harbor districts: the Shipyard. The invention of the printing press allows mass production of standardized texts, and the utilization of uniform planks allows mass production of ships. The full scope of implementation of this concept has to wait until such time as technology develops, but in the Renaissance some things can already be mass-produced. The concept of mass production, where different items are made exactly the same using uniform parts which can be interchanged, prepares humankind for the Industrial Revolution, which will change the world as we know it. In Civilization VI: Gathering Storm, it requires Military Tactics, Buttress and Education. It can be hurried by building a Lumber Mill. Mass Production is a Renaissance Era technology in Civilization VI. – Henry Ford "What can be labeled, packaged, mass produced is neither truth nor art." "People can have the Model T in any color - so long as it's black." Venetian Arsenal Back to the list of technologies
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